Questions · Answers

Frequently asked questions

The short answers. If something's not here, email us.

Yes. The base game is completely free — daily case, solo, duo same-device, async duo, and live co-op with voice. Premium content packs and an AI case generator are coming later.

No. You can play everything anonymously. Signing in with a magic link is optional and only stores your progress across devices and ranks you on the leaderboard with a name you can edit.

One player is the Senior Detective (sees crime scene, physical evidence, forensics). The other is the Criminal Profiler (sees suspect interviews, communications). You meet on the evidence board to combine theories and make a joint accusation.

In Open, both players see the same evidence board in real-time — every pin and string the other places. In Voice-Only, you each only see your own connections; you have to verbally describe what you've found. Much harder, more rewarding.

No — voice runs inside the game. We use WebRTC peer-to-peer, so audio never goes through our servers. You just click "Start Voice" and grant microphone permission.

Yes — two ways. Async: Player 1 plays and exports a session code. Player 2 enters the code on their device. Live: Player 1 creates a real-time session, sends a link. Player 2 opens the link on their device, you both see the board live.

Out of 100. Evidence board (key connections found): up to 60. Correct accusation: 30. Speed bonus: up to 10. Penalties: -5 per wrong connection, -10 per hint used.

Some cases have variants — a different killer with different key evidence, randomly selected each session. So even if you remember whodunit, your next run might point to someone else.

Yes. We removed the fake stats. The leaderboard counts actual runs submitted by real players for today's case. Resets at midnight UTC.

Not yet. A custom case studio is on the roadmap — you'll be able to design suspects, evidence, and crime scenes, and send the case to friends as a link.

Yes, but a tablet or larger phone is more comfortable for the evidence board. We're working on mobile-first polish.

Localization is on the roadmap. Turkish is the first target.

Email hello@murdermysteryfor2.com. Small team — every message gets read.

Some cases are inspired by real, long-public historical events — names, places and details are changed. Any direct resemblance to living persons is coincidental.

Still curious? Email hello@murdermysteryfor2.com — we read everything.

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